![]() ![]() You won’t need any of their special properties, though. Thay is more than a little racist, but it might allow other races with the Human subtype if your DM swings that way. Race: Human, from Thay, required for a mandatory feat.He's just been around so long he knows everything." Particularly apropos because God isn't actually omnipotent either - he just uses tricks and years of system mastery experience to get pretty damn close. The tagline quote is from an unrelated show (unless you're also a Blue player and read flavor text), but the quote I wanted to use was too long: "Well maybe the real God uses tricks, you know? Maybe he's not omnipotent. Why is it called the “Groundhog Mage”? Because all your spells keep coming back to you as if you were starting a new day every few hours. Walk with me here, I think you’ll appreciate the result. Finally, it actually makes good use of normally-shunned choices such as your familiar and Red Wizard. In a player’s hands, you can expect this build to have almost ridiculous flexibility on its spellcasting – there’s legitimate reasons to keep a large number of your spell slots open and unprepared, oddly enough – and a really high level of stamina, especially where lower and mid level spells are concerned. (One of the other versions is a Hathran, so the two could run as rivals rather easily.) It’ll also work as a recurring villain for that reason. ![]() This build is a bad boy – a possible build for a wizard completely linked in the mage traditions of Thay, quite possibly under the direct tutelage of the Zulkir of Illusion. Very little here is new (I think just the Echoing stunts are new), but when you put together a few established stunts in one place, you sometimes get something new in their interactions. This is one of the “overpowered mages” that I was planning on releasing as a group showcase, but this one honestly makes the most sense on its own (and feels the closest to a true wizard, I think). They aren’t required, but they do turn this from “Cute” to “WHERE THE HELL DID THAT COME FROM”. That said, a single flaw benfits you far, far more than most and will provide an RP-appropriate ability from the DMG2.īackground: Warning: Old-School Style RAW games follow. Unearthed Arcana used: Illusion Mastery ACF, and nothing else. Any spellbooks you want as well (I suggest PHB2/Spell Compendium, which should be enough – your key spells are all from the core books and one from Complete Arcane). Required Books: Complete Arcane, Complete Champion (one ACF), and one feat each from Cityscape, Exemplars of Evil, Secrets of Xen’drik (not RP-linked to Eberron), Races of the Dragon, and the PHB2. The basic design is mine, based on an idea Andarious and RT kicked off. This week, one of the Overpowered Mages is making an appearance, old-school. With that out of the way, let's get started. The format I use showcases their progression at key levels rather than just presenting the build and showing off a few tricks at level 20 most of these are capable of being played 1-20 if you so choose. None of them actually rely on fractional to be built, though. Unless otherwise noted, showcase builds use 28 point-buy, and have their snapshots evaluated using fractional base attack / saves (because it simplifies the math). They come from members of my gaming group - me, Radical Taoist, DisposableHero_, Andarious, Sionnis, and Seishi - and I'll always identify who wrote the build at the start, so do not assume I'm the guy behind all of them (because I'm not!). The name's more for legacy, at this point, I'm afraid, as this is more likely to be a sporadic thing than a regular feature.Īs usual for the showcase, these builds are intended to spur discussion and perhaps inspire a few people in the spirit of the old CO boards.
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